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(6 edits)

It was unfortunate that the final built submitted ended up with bugging the respawn point(green pillar) that leads to a crash. The only way to explore the game the furthest is to avoid interacting with the turned off pillars and levers. 

Lesson learned to upload final build earlier next time and to not  accidentally let the program use the queue_free() function twice

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Cool game! Love the art. Game froze though, not sure why.

Thanks for the kind word! bit sad since I have it with me the build that works all the way till the end right now but oh well. Last time I fail to submit on time for the Pirate software jam but at least this time something is submitted!

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StuMonster — Developer

Hey everyone!

Thanks for checking out Libra's Luminance. This project has been a bit of a reunion for Andrew and me since our days at Torrens University, where I got my diploma in Game Design and Development. It's been great working together again, even though life has kept me pretty busy during these 4 days. Andrew's been pulling some serious late nights, and his dedication has really brought this game to its current state.

We had a lot of fun playing with the concept of scales—both literally and figuratively. You'll notice the map is based on the constellation "Libra the Scales," and we've integrated size-shifting mechanics that tie back into the theme. 

We'd love to hear your thoughts on the game, so please leave a comment below and let us know what you think.

Thanks for playing!