Libra's Luminance
Game Description
Libra's Luminance is a puzzle-platformer where you guide The Circle Wanderer on a quest through a map inspired by the Libra constellation. Solve puzzles by shifting size and form, activate mysterious generators with the help of your floating cube buddy, Arty, and ultimately reveal the origin of how the stars are illuminated.
Last Minute Bug
As unfortunately a last minute bug shows up that crashes the game at the beginning, we would like to show the whole map as is supposed to be in the game and its layout's inspiration, the constellation of Libra. We will update the game once the voting period ends to let you all experience the intended gameplay!
Key Features
- Shape-Shifting Puzzles: Grow and shrink to overcome challenges, from using your size and weight to bounce higher to slipping through tiny gaps.
- Celestial Map: Explore a map resembling the Libra constellation, with each star representing a unique puzzle or tutorial.
- Floating Companion: Use Arty, the Artifact, to activate glowing generators and unlock new paths .
- How are the Stars Maintained: Reveal the full Libra constellation in the game's stunning conclusion.
Controls
- Move: A & D
- Jump: Space
- Change Size: Change time of day in the top left with the arrows
- Use Arty: E
Team
Developed by Stu Monster and SimplyCuriosity.
Programming & Mechanics: SimplyCuriosity
Level Design & 3D Art: Stu Monster
Game Jam Information
- Created for GMTK Game Jam 2024
- Theme: Built to Scale
Special thanks to Jamendo SA for the track 'Crypt of Insomnia Fluorescent Particles,' acquired through the Big 100% Royalty Free Game Music & Sounds Bundle from Fanatical used in the game.
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We’d love to hear your thoughts! Leave a comment below.
Status | Prototype |
Platforms | HTML5 |
Authors | SimplyCuriosity, Stu Monster |
Genre | Platformer |
Made with | Blender, Krita, Godot, Aseprite |
Tags | Game Maker's Toolkit Jam, Short, Space |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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It was unfortunate that the final built submitted ended up with bugging the respawn point(green pillar) that leads to a crash. The only way to explore the game the furthest is to avoid interacting with the turned off pillars and levers.
Lesson learned to upload final build earlier next time and to not accidentally let the program use the queue_free() function twice
Cool game! Love the art. Game froze though, not sure why.
Thanks for the kind word! bit sad since I have it with me the build that works all the way till the end right now but oh well. Last time I fail to submit on time for the Pirate software jam but at least this time something is submitted!
StuMonster — Developer
Hey everyone!
Thanks for checking out Libra's Luminance. This project has been a bit of a reunion for Andrew and me since our days at Torrens University, where I got my diploma in Game Design and Development. It's been great working together again, even though life has kept me pretty busy during these 4 days. Andrew's been pulling some serious late nights, and his dedication has really brought this game to its current state.
We had a lot of fun playing with the concept of scales—both literally and figuratively. You'll notice the map is based on the constellation "Libra the Scales," and we've integrated size-shifting mechanics that tie back into the theme.
We'd love to hear your thoughts on the game, so please leave a comment below and let us know what you think.
Thanks for playing!